Research School for Socio-Economic and
Natural Sciences of the Environment
Research School for Socio-Economic and
Natural Sciences of the Environment
Agenda

Hydro informatics workshop on programing Java script (JS) using libraries D3JS and Three.js. Introduction to the concept of WebGL

Date: 29 July 2019 - 30 July 2019
Time: 13:45 - 12:30
Location: IHE Delft
  • 29th July from 13:45 to 17:30 (Part 1)
  • 30th July from 8:45 to 12:30 (Part 2)

Please note that registration in order to participate is required!
For registration to the workshops please contact: g.corzo@un-ihe.org

Presenter

Dr Mehdi Khoury, an Associate Research Fellow of the University of Exeter. His main area of expertise is Serious Games and interactive visualisations, as well as machine learning (classifiers using hybrid techniques such as Fuzzy Gaussian Inference, evolutionary algorithms, and deep learning). As a computer scientist, Dr Khoury’s research interests are serious games applied to multi-disciplinary problems and complex systems visualisation and optimisation. The latest research activities are focused on the development of a serious game modelling consequences of climate change on the nexus of interdependencies formed by water, food, land, energy and climate.

Lunch seminar 30 July

Additionally, for those interested in these technologies we will have also a lunch seminar:

  • Date : 30th of July
  • Time: 12:45 to 15:30
  • Room : B1

Abstract

"A Serious game is a game designed for a primary purpose other than mere entertainment. There are many types of Serious Games. Some are content to simply "raise awareness" about a specific problem or facilitate dialogue. Other are more about learning specific skills by “doing” e.g. role-playing activity where participants learn to act as a team. They can also become very challenging and utilitarian exercises that scale well with complex problems that could take long periods of playing time to master. In a domain like Water, technical solutions are only one aspect of the problem. You can solve 95 % of a problem with an engineering or a scientific solution, but often, the last 5% is about how to convince people to make use of your solution. This will ultimately decide if the whole exercise was a success or not. In this context, Serious Games can help communities and policy makers to make better use of technical solutions when facing resource scarcity, conflicting priorities, or even simply bad habits. In this seminar, the author will a) demo some Serious Games, b) discuss their design and creation process, c) attempt to predict the future (possible epic fail here) of Serious Games."

All SENSE PhD candidates are cordially invited for both the workshop and the lunch seminar.

 





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